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Tornados on Mars | Dev Reel

Duration: 05:02Views: 26.2KLikes: 265Date Created: Jun, 2019

Channel: Kostack Studio

Category: Film & Animation

Tags: volumetricstornadovolume renderingmarsvfxhurricanecyclesfluid dynamicsblenderspaceanimationnasaesavolume shaderphysicsparticles

Description: Making a tornado is one of the biggest challenges in VFX, so I made two. ;) Just kidding, but it's actually more difficult than I thought. If you don't believe me, download Blender and try to make one. Now I have whole lot more respect for the VFX teams that made "Twister" and "Mission to Mars". I first tried to use particles to get a more granular look like in the mars movie, but I soon realized that this many particles wasn't something Blender could handle, also the render times became ugly slow. So I switched to a smoke simulation which also helped to achieve more natural dynamics. Instead of using high-res smoke I simulated only with low resolution and added the details as shader, that saved a lot of memory. The landscape is entirely shader generated and completely procedural as well. It is mapped onto a sphere, so that you can actually move the camera far away from the planet to see its shape. Visuals by Kai Kostack Music: Valiant by PeriTune (CC-BY) Unknown World 2 by PeriTune (CC-BY) Animated and rendered in Blender kostackstudio.de

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